3D Cartoon Characters
_Runescape Troll
_Very low poly online game troll. 1 x 512 texture | 1000 Tris
_Characters for the "Wildable" iPhone Game
_
Title: Characters for an iPhone game Description: Male and female character for an children's iPhone Game. Contribution: Modelling, Texturing, Rigging and Animation. Boy Polycount: 1003 Tris Texture Size: 256x256 pixels No of Bones: 54 (including facial setup) Girl Polycount: 974 Tris Texture Size: 256x256 pixels No of Bones: 54 (including facial setup)
Wildable on itunes
View Animation
Title: Characters for an iPhone game Description: Male and female character for an children's iPhone Game. Contribution: Modelling, Texturing, Rigging and Animation. Boy Polycount: 1003 Tris Texture Size: 256x256 pixels No of Bones: 54 (including facial setup) Girl Polycount: 974 Tris Texture Size: 256x256 pixels No of Bones: 54 (including facial setup)
Wildable on itunes
View Animation
_3D Fanatsy and Hyperreal Characters
'Last Orders' 3D Characters
Game characters for the arcade title 'last Orders'. Animazoo and Sussex University.
One hero character was developed.
Three enemy zombies where developed. Each one was based on the 3 main body types:
i) Mesomorph
ii) Endomorph
iii) Ectomorph
Once complete many variants could easily be made from these basemeshes.
One hero character was developed.
Three enemy zombies where developed. Each one was based on the 3 main body types:
i) Mesomorph
ii) Endomorph
iii) Ectomorph
Once complete many variants could easily be made from these basemeshes.
Hero Mesomorph Man
_Hero Mesomorph Man Description:
WIP Hillbilly hero character 10,808 Tris
2 x 2048 Diffuse Maps
2 x 2048 Normal Maps
WIP Hillbilly hero character 10,808 Tris
2 x 2048 Diffuse Maps
2 x 2048 Normal Maps
Base mesh and texture for Zombie charcters
Enermy Mesomorph Zombie
Enermy Endomorph Zombie
Enermy Ectomorph Zombie
__Brazilian Mythological Character 'Curupria'
Freelance Project '3D Illustration Needed'.
Create the mythological Brazilian character Curupira in a hybrid photorealistic and cartoon style.
· Creating low poly props and main character models in Maya.
· Texturing in Photoshop and sculpting in ZBrush.
· Rigging, posing and Rendering in Maya (mental ray)
View Turntable
Create the mythological Brazilian character Curupira in a hybrid photorealistic and cartoon style.
· Creating low poly props and main character models in Maya.
· Texturing in Photoshop and sculpting in ZBrush.
· Rigging, posing and Rendering in Maya (mental ray)
View Turntable